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CVSS: 5.0EPSS: 4%CPEs: 2EXPL: 2

Unreal engine 3, as used in Unreal Tournament 3 1.3, Frontlines: Fuel of War 1.1.1, and other products, allows remote attackers to cause a denial of service (server exit) via a packet with a large length value that triggers a memory allocation failure. El motor de Unreal v3, utilizado en Unreal Tournament v3 1.3, Frontlines: Fuel of War v1.1.1, y otros productos, permite a atacantes remotos producir una denegación de servicio (salida del servidor) a través de un paquete con un valor de entero largo que inicia un fallo de localización de memoria. • https://www.exploit-db.com/exploits/32362 http://archives.neohapsis.com/archives/fulldisclosure/2008-09/0189.html http://osvdb.org/48292 http://www.securityfocus.com/archive/1/496280/100/0/threaded http://www.securityfocus.com/bid/31140 https://exchange.xforce.ibmcloud.com/vulnerabilities/45095 • CWE-119: Improper Restriction of Operations within the Bounds of a Memory Buffer •