
CVE-2021-26825
https://notcve.org/view.php?id=CVE-2021-26825
08 Feb 2021 — An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. Se presenta un problema de desbo... • https://github.com/godotengine/godot/pull/45702 • CWE-190: Integer Overflow or Wraparound •

CVE-2021-26826
https://notcve.org/view.php?id=CVE-2021-26826
08 Feb 2021 — A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash. Se presenta un problema de desbordamiento de la pila en Godot Engine versiones hasta v3.2 y es causado por unas comprobaciones de límites inapropiadas cuando se cargan archivos de imagen .TGA. Dependiendo del contexto de la aplicación, el vec... • https://github.com/godotengine/godot/pull/45701 • CWE-787: Out-of-bounds Write •