CVE-2020-6016
 
Severity Score
Exploit Likelihood
Affected Versions
Public Exploits
1Exploited in Wild
-Decision
Descriptions
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Game Networking Sockets de Valve versiones anteriores a v1.2.0, manejan inapropiadamente segmentos no confiables con compensaciones negativas en la función SNP_ReceiveUnreliableSegment(), conllevando a un subdesbordamiento de búfer en la región heap de la memoria y una free() de memoria que no proviene de la pila, resultando en una corrupción de memoria y probablemente incluso una ejecución de código remota
CVSS Scores
SSVC
- Decision:-
Timeline
- 2020-01-07 CVE Reserved
- 2020-11-18 CVE Published
- 2024-08-04 CVE Updated
- 2024-08-04 First Exploit
- 2024-12-17 EPSS Updated
- ---------- Exploited in Wild
- ---------- KEV Due Date
CWE
- CWE-590: Free of Memory not on the Heap
- CWE-787: Out-of-bounds Write
CAPEC
References (2)
URL | Tag | Source |
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URL | Date | SRC |
---|---|---|
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets | 2024-08-04 |
URL | Date | SRC |
---|---|---|
https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 | 2022-10-21 |
URL | Date | SRC |
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Affected Vendors, Products, and Versions
Vendor | Product | Version | Other | Status | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Vendor | Product | Version | Other | Status | <-- --> | Vendor | Product | Version | Other | Status |
Valvesoftware Search vendor "Valvesoftware" | Game Networking Sockets Search vendor "Valvesoftware" for product "Game Networking Sockets" | < 1.2.0 Search vendor "Valvesoftware" for product "Game Networking Sockets" and version " < 1.2.0" | - |
Affected
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