CVE-2010-4394 – RealNetworks RealPlayer RealPix Server Header Parsing Remote Code Execution Vulnerability
https://notcve.org/view.php?id=CVE-2010-4394
Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1 and RealPlayer SP 1.0 through 1.1.5 allows remote web servers to execute arbitrary code via a long Server header in a response to an HTTP request that occurs during parsing of a RealPix file. Desbordamiento de Desbordamiento de búfer basado en montículo en RealNetworks RealPlayer v11.0 hasta v11.1 y RealPlayer SP v1.0 hasta v1.1.5, permite a servidores web remotos ejecutar codigo de su elección a través de una cabecera Server larga en respuesta a una petición HTTP que ocurre durante el parseo de un archivo RealPix. This vulnerability allows remote attackers to execute arbitrary code on vulnerable installations of RealNetworks RealPlayer. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists within RealPlayer's parsing of RealPix files. If such a file contains an image tag pointing to a remote server, the player will attempt to fetch the remote file. • http://osvdb.org/69853 http://service.real.com/realplayer/security/12102010_player/en http://www.securitytracker.com/id?1024861 http://www.zerodayinitiative.com/advisories/ZDI-10-282 • CWE-119: Improper Restriction of Operations within the Bounds of a Memory Buffer •
CVE-2010-4388 – RealNetworks RealPlayer Custsupport.html Remote Code Execution Vulnerability
https://notcve.org/view.php?id=CVE-2010-4388
The (1) Upsell.htm, (2) Main.html, and (3) Custsupport.html components in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allow remote attackers to inject code into the RealOneActiveXObject process, and consequently bypass intended Local Machine Zone restrictions and load arbitrary ActiveX controls, via unspecified vectors. Los componentes (1) Upsell.htm, (2) Main.html, y (3) Custsupport.html en RealNetworks RealPlayer v11.0 hasta v11.1, RealPlayer SP v1.0 hasta v1.1.5, RealPlayer Enterprise v2.1.2 y v2.1.3, permiten a atacantes remotos inyectar código en el proceso RealOneActiveXObject y evitar las restricciones Local Machine Zone establecidas y cargar controles ActiveX de su elección a través de vectores no especificados. This vulnerability allows remote attackers to execute arbitrary code on vulnerable installations of RealNetworks RealPlayer. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists within the Custsupport.html component of the RealPlayer default installation. Due to a failure to properly sanitize user-supplied input, it is possible for an attacker to inject arbitrary code into the RealOneActiveXObject process. • http://osvdb.org/69857 http://osvdb.org/69858 http://osvdb.org/69859 http://service.real.com/realplayer/security/12102010_player/en http://www.securitytracker.com/id?1024861 http://www.zerodayinitiative.com/advisories/ZDI-10-276 http://www.zerodayinitiative.com/advisories/ZDI-10-277 http://www.zerodayinitiative.com/advisories/ZDI-10-278 • CWE-20: Improper Input Validation •
CVE-2010-4392 – RealNetworks RealPlayer ImageMap Remote Code Execution Vulnerability
https://notcve.org/view.php?id=CVE-2010-4392
Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, RealPlayer Enterprise 2.1.2 and 2.1.3, Linux RealPlayer 11.0.2.1744, and possibly HelixPlayer 1.0.6 and other versions, allows remote attackers to execute arbitrary code via crafted ImageMap data in a RealMedia file, related to certain improper integer calculations. Desbordamiento de búfer basado en montón en RealNetworks RealPlayer v11.0 hasta v11.1, RealPlayer SP v1.0 hasta v1.1.5, RealPlayer Enterprise v2.1.2 y v2.1.3, y Linux RealPlayer v11.0.2.1744, permite a atacantes remotos ejecutar código de su elección a través de datos ImageMap manipulados en un archivo RealMedia. Relacionado con algunos calculos de entero inadecuados. This vulnerability allows remote attackers to execute arbitrary code on vulnerable installations of RealNetworks RealPlayer. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists within how the application decodes data for a particular mime type within a RealMedia file. • http://osvdb.org/69852 http://service.real.com/realplayer/security/12102010_player/en http://www.redhat.com/support/errata/RHSA-2010-0981.html http://www.securitytracker.com/id?1024861 http://www.zerodayinitiative.com/advisories/ZDI-10-280 https://access.redhat.com/security/cve/CVE-2010-4392 https://bugzilla.redhat.com/show_bug.cgi?id=662772 • CWE-119: Improper Restriction of Operations within the Bounds of a Memory Buffer •
CVE-2010-4391 – RealNetworks RealPlayer RMX Header Remote Code Execution Vulnerability
https://notcve.org/view.php?id=CVE-2010-4391
Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allows remote attackers to execute arbitrary code via a crafted value in an unspecified header field in an RMX file. Desbordamiento de búfer basado en montón en RealNetworks RealPlayer v11.0 hasta v11.1, RealPlayer SP v1.0 hasta v1.1.5, RealPlayer Enterprise v2.1.2 y v2.1.3, permite a atacantes remotos ejecutar código de su elección a través de un valor manipuado en un campo de cabecera no especificado de un archivo RMX. This vulnerability allows remote attackers to execute arbitrary code on vulnerable installations of RealNetworks RealPlayer. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists within the applications support for parsing the RMX file format. When parsing the format, the application will explicitly trust 32-bits in a field used in the header for the allocation of an array. • http://osvdb.org/69851 http://service.real.com/realplayer/security/12102010_player/en http://www.securitytracker.com/id?1024861 http://www.zerodayinitiative.com/advisories/ZDI-10-281 • CWE-119: Improper Restriction of Operations within the Bounds of a Memory Buffer •
CVE-2010-4389 – RealNetworks RealPlayer Cook Codec Initialization Remote Code Execution Vulnerability
https://notcve.org/view.php?id=CVE-2010-4389
Heap-based buffer overflow in the cook codec in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and Linux RealPlayer 11.0.2.1744 allows remote attackers to execute arbitrary code via unspecified data in the initialization buffer. Desbordamiento de buffer basado en montón en el codec cook de RealNetworks RealPlayer v11.0 hasta v11.1, RealPlayer SP v1.0 hasta v1.1.5, y Linux RealPlayer v11.0.2.1744, permite a atacantes remotos ejecutar código de su elección a través de datos no especificados en la inicialización del buffer. This vulnerability allows remote attackers to execute arbitrary code on vulnerable installations of RealNetworks RealPlayer. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists within how the application parses cook-specific data used for initialization. The application will use a length in a copy without verifying it being larger than the destination buffer. • http://osvdb.org/69849 http://service.real.com/realplayer/security/12102010_player/en http://www.securitytracker.com/id?1024861 http://www.zerodayinitiative.com/advisories/ZDI-10-279 • CWE-119: Improper Restriction of Operations within the Bounds of a Memory Buffer •