CVE-2010-2999 – RealNetworks RealPlayer AAC MLLT Atom Parsing Remote Code Execution Vulnerability
https://notcve.org/view.php?id=CVE-2010-2999
Integer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.0.1, Mac RealPlayer 11.0 through 11.1, and Linux RealPlayer 11.0.2.1744 allows remote attackers to execute arbitrary code or cause a denial of service (heap memory corruption) via a malformed MLLT atom in an AAC file. Desbordamiento de entero en RealNetworks RealPlayer v11.0 a v11.1, RealPlayer SP v1.0 a v1.0.1, Mac RealPlayer v11.0 a v11.1 y Linux RealPlayer v11.0.2.1744 permite a atacantes remotos ejecutar código arbitrario o causar una denegación de servicio (corrupción de la memoria montículo) a través de un átomo MLLT mal formado en un archivo AAC. This vulnerability allows attackers to execute arbitrary code on vulnerable installations of RealNetworks RealPlayer. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists when parsing an .AAC file containing a malformed MLLT atom. The application utilizes a size specified in this data structure for allocation of a list of objects. • http://service.real.com/realplayer/security/12102010_player/en http://www.securitytracker.com/id?1024861 http://www.zerodayinitiative.com/advisories/ZDI-10-273 • CWE-189: Numeric Errors •
CVE-2010-4394 – RealNetworks RealPlayer RealPix Server Header Parsing Remote Code Execution Vulnerability
https://notcve.org/view.php?id=CVE-2010-4394
Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1 and RealPlayer SP 1.0 through 1.1.5 allows remote web servers to execute arbitrary code via a long Server header in a response to an HTTP request that occurs during parsing of a RealPix file. Desbordamiento de Desbordamiento de búfer basado en montículo en RealNetworks RealPlayer v11.0 hasta v11.1 y RealPlayer SP v1.0 hasta v1.1.5, permite a servidores web remotos ejecutar codigo de su elección a través de una cabecera Server larga en respuesta a una petición HTTP que ocurre durante el parseo de un archivo RealPix. This vulnerability allows remote attackers to execute arbitrary code on vulnerable installations of RealNetworks RealPlayer. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists within RealPlayer's parsing of RealPix files. If such a file contains an image tag pointing to a remote server, the player will attempt to fetch the remote file. • http://osvdb.org/69853 http://service.real.com/realplayer/security/12102010_player/en http://www.securitytracker.com/id?1024861 http://www.zerodayinitiative.com/advisories/ZDI-10-282 • CWE-119: Improper Restriction of Operations within the Bounds of a Memory Buffer •
CVE-2010-4388 – RealNetworks RealPlayer Custsupport.html Remote Code Execution Vulnerability
https://notcve.org/view.php?id=CVE-2010-4388
The (1) Upsell.htm, (2) Main.html, and (3) Custsupport.html components in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, and RealPlayer Enterprise 2.1.2 and 2.1.3 allow remote attackers to inject code into the RealOneActiveXObject process, and consequently bypass intended Local Machine Zone restrictions and load arbitrary ActiveX controls, via unspecified vectors. Los componentes (1) Upsell.htm, (2) Main.html, y (3) Custsupport.html en RealNetworks RealPlayer v11.0 hasta v11.1, RealPlayer SP v1.0 hasta v1.1.5, RealPlayer Enterprise v2.1.2 y v2.1.3, permiten a atacantes remotos inyectar código en el proceso RealOneActiveXObject y evitar las restricciones Local Machine Zone establecidas y cargar controles ActiveX de su elección a través de vectores no especificados. This vulnerability allows remote attackers to execute arbitrary code on vulnerable installations of RealNetworks RealPlayer. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists within the Custsupport.html component of the RealPlayer default installation. Due to a failure to properly sanitize user-supplied input, it is possible for an attacker to inject arbitrary code into the RealOneActiveXObject process. • http://osvdb.org/69857 http://osvdb.org/69858 http://osvdb.org/69859 http://service.real.com/realplayer/security/12102010_player/en http://www.securitytracker.com/id?1024861 http://www.zerodayinitiative.com/advisories/ZDI-10-276 http://www.zerodayinitiative.com/advisories/ZDI-10-277 http://www.zerodayinitiative.com/advisories/ZDI-10-278 • CWE-20: Improper Input Validation •
CVE-2010-4384 – RealNetworks RealPlayer Media Properties Header Parsing Remote Code Execution Vulnerability
https://notcve.org/view.php?id=CVE-2010-4384
Array index error in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer Enterprise 2.1.2, Mac RealPlayer 11.0 through 11.1, Linux RealPlayer 11.0.2.1744, and possibly HelixPlayer 1.0.6 and other versions, allows remote attackers to execute arbitrary code via a malformed Media Properties Header (aka MDPR) in a RealMedia file. Un error de indice de Array en RealNetworks RealPlayer v11.0 a v11.1, RealPlayer Enterprise v2.1.2, Mac RealPlayer v11.0 por v11.1 y Linux RealPlayer v11.0.2.1744 permite a atacantes remotos ejecutar código arbitrario a través de una cabecera de Propiedades Multimedia (conocida como MDPR) mal formada en un archivo de RealMedia. This vulnerability allows attackers to execute arbitrary code on vulnerable installations of RealNetworks RealPlayer. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists when parsing a RealMedia file containing a malformed Media Properties Header (MDPR). The application explicitly trusts an index in this data structure which is used to seek into an array of objects. • http://service.real.com/realplayer/security/12102010_player/en http://www.redhat.com/support/errata/RHSA-2010-0981.html http://www.securitytracker.com/id?1024861 http://www.zerodayinitiative.com/advisories/ZDI-10-268 https://access.redhat.com/security/cve/CVE-2010-4384 https://bugzilla.redhat.com/show_bug.cgi?id=662772 • CWE-20: Improper Input Validation •
CVE-2010-4392 – RealNetworks RealPlayer ImageMap Remote Code Execution Vulnerability
https://notcve.org/view.php?id=CVE-2010-4392
Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1, RealPlayer SP 1.0 through 1.1.5, RealPlayer Enterprise 2.1.2 and 2.1.3, Linux RealPlayer 11.0.2.1744, and possibly HelixPlayer 1.0.6 and other versions, allows remote attackers to execute arbitrary code via crafted ImageMap data in a RealMedia file, related to certain improper integer calculations. Desbordamiento de búfer basado en montón en RealNetworks RealPlayer v11.0 hasta v11.1, RealPlayer SP v1.0 hasta v1.1.5, RealPlayer Enterprise v2.1.2 y v2.1.3, y Linux RealPlayer v11.0.2.1744, permite a atacantes remotos ejecutar código de su elección a través de datos ImageMap manipulados en un archivo RealMedia. Relacionado con algunos calculos de entero inadecuados. This vulnerability allows remote attackers to execute arbitrary code on vulnerable installations of RealNetworks RealPlayer. User interaction is required to exploit this vulnerability in that the target must visit a malicious page or open a malicious file. The specific flaw exists within how the application decodes data for a particular mime type within a RealMedia file. • http://osvdb.org/69852 http://service.real.com/realplayer/security/12102010_player/en http://www.redhat.com/support/errata/RHSA-2010-0981.html http://www.securitytracker.com/id?1024861 http://www.zerodayinitiative.com/advisories/ZDI-10-280 https://access.redhat.com/security/cve/CVE-2010-4392 https://bugzilla.redhat.com/show_bug.cgi?id=662772 • CWE-119: Improper Restriction of Operations within the Bounds of a Memory Buffer •