
CVE-2004-1805 – Epic Games Unreal Tournament Server 436.0 - Engine Remote Format String
https://notcve.org/view.php?id=CVE-2004-1805
31 Dec 2004 — Format string vulnerability in games using the Epic Games Unreal Engine 436 allows remote attackers to cause a denial of service (crash) and possibly execute arbitrary code via format string specifiers in class names. • https://www.exploit-db.com/exploits/23799 •

CVE-2004-0608 – Unreal Tournament 2004 (Linux) - 'secure' Remote Overflow
https://notcve.org/view.php?id=CVE-2004-0608
30 Jun 2004 — The Unreal Engine, as used in DeusEx 1.112fm and earlier, Devastation 390 and earlier, Mobile Forces 20000 and earlier, Nerf Arena Blast 1.2 and earlier, Postal 2 1337 and earlier, Rune 107 and earlier, Tactical Ops 3.4.0 and earlier, Unreal 1 226f and earlier, Unreal II XMP 7710 and earlier, Unreal Tournament 451b and earlier, Unreal Tournament 2003 2225 and earlier, Unreal Tournament 2004 before 3236, Wheel of Time 333b and earlier, and X-com Enforcer, allows remote attackers to execute arbitrary code via... • https://www.exploit-db.com/exploits/16848 •

CVE-2003-1430 – Epic Games Unreal Engine 436 - URL Directory Traversal
https://notcve.org/view.php?id=CVE-2003-1430
31 Dec 2003 — Directory traversal vulnerability in Unreal Tournament Server 436 and earlier allows remote attackers to access known files via a ".." (dot dot) in an unreal:// URL. • https://www.exploit-db.com/exploits/22224 • CWE-22: Improper Limitation of a Pathname to a Restricted Directory ('Path Traversal') •

CVE-2003-1431 – Epic Games Unreal Engine 436 - Client Unreal URL Denial of Service
https://notcve.org/view.php?id=CVE-2003-1431
31 Dec 2003 — Buffer overflow in Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (crash) via a long host string in the Unreal URL. • https://www.exploit-db.com/exploits/22223 • CWE-119: Improper Restriction of Operations within the Bounds of a Memory Buffer •

CVE-2003-1432
https://notcve.org/view.php?id=CVE-2003-1432
31 Dec 2003 — Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file. • http://archives.neohapsis.com/archives/bugtraq/2003-02/0063.html • CWE-94: Improper Control of Generation of Code ('Code Injection') CWE-189: Numeric Errors •

CVE-2003-1433
https://notcve.org/view.php?id=CVE-2003-1433
31 Dec 2003 — Epic Games Unreal Engine 226f through 436 does not validate the challenge key, which allows remote attackers to exhaust the player limit by joining the game multiple times. • http://archives.neohapsis.com/archives/bugtraq/2003-02/0063.html • CWE-287: Improper Authentication •