4 results (0.007 seconds)

CVSS: 9.8EPSS: 0%CPEs: 1EXPL: 1

03 Dec 2020 — Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. Game Networking Sockets de Valve versiones anteriores a v1.2.0, manejan de manera inapropiada segmentos largos y no confiables en la función SNP_ReceiveUnreliableSegment() cuando están configurados par... • https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 • CWE-120: Buffer Copy without Checking Size of Input ('Classic Buffer Overflow') CWE-787: Out-of-bounds Write •

CVSS: 9.8EPSS: 0%CPEs: 1EXPL: 1

02 Dec 2020 — Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. Game Networking Sockets de Valve anterior a versión v1.2.0 manejan incorrectamente los mensajes cifrados largos en la función AES_GCM_DecryptContext::Decrypt() cuando se compilan usando libsodium, lo que conlleva a ... • https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3 • CWE-120: Buffer Copy without Checking Size of Input ('Classic Buffer Overflow') CWE-787: Out-of-bounds Write •

CVSS: 10.0EPSS: 1%CPEs: 1EXPL: 1

18 Nov 2020 — Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. Game Networking Sockets de Valve versiones anteriores a v1.2.0, manejan inapropiadamente segmentos no confiables con compensaciones negativas en la función SNP_ReceiveUnreliableSegment(), conl... • https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43 • CWE-590: Free of Memory not on the Heap CWE-787: Out-of-bounds Write •

CVSS: 7.5EPSS: 0%CPEs: 1EXPL: 1

13 Nov 2020 — Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. Game Networking Sockets de Valve versiones anteriores a v1.2.0, maneja inapropiadamente unos mensajes de estadísticas en línea en la función CConnectionTransportUDPBase::Received_Data(), conllevando a una excepción lanzada desde libprotobuf y resultando en un bloqueo • https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678 • CWE-248: Uncaught Exception •